Source code for VegansDeluxe.rebuild.Items.Grenade

from VegansDeluxe.core import AttachedAction, RegisterItem, ActionTag
from VegansDeluxe.core import Entity
from VegansDeluxe.core import PostDamageGameEvent
from VegansDeluxe.core import Item
from VegansDeluxe.core import DecisiveItem
import random

from VegansDeluxe.core import Session
from VegansDeluxe.core import Enemies
from VegansDeluxe.core.Translator.LocalizedList import LocalizedList
from VegansDeluxe.core.Translator.LocalizedString import ls


[docs]@RegisterItem class Grenade(Item): id = 'grenade' name = ls("item_grenade_name")
[docs]@AttachedAction(Grenade) class GrenadeAction(DecisiveItem): id = 'grenade' name = ls("item_grenade_name") target_type = Enemies() def __init__(self, session: Session, source: Entity, item: Item): super().__init__(session, source, item) self.tags += [ActionTag.HARMFUL] self.damage = 3 self.range = 2
[docs] def func(self, source, target): damage = self.damage targets = [] for _ in range(self.range): target_pool = list(filter(lambda t: t not in targets, self.get_targets(source, Enemies()) )) if not target_pool: continue target = random.choice(target_pool) post_damage = self.publish_post_damage_event(source, target, damage) target.inbound_dmg.add(source, post_damage, self.session.turn) source.outbound_dmg.add(source, post_damage, self.session.turn) targets.append(target) source.energy = max(source.energy - 2, 0) self.session.say( ls("item_grenade_text") .format(source.name, damage, LocalizedList([t.name for t in targets])) )
[docs] def publish_post_damage_event(self, source, target, damage): message = PostDamageGameEvent(self.session.id, self.session.turn, source, target, damage) self.event_manager.publish(message) return message.damage
@property def blocked(self): return self.source.energy < 2