from VegansDeluxe.core import AttachedAction, StateContext, RegisterState
from VegansDeluxe.core.Actions.StateAction import DecisiveStateAction
from VegansDeluxe.core import EventContext
from VegansDeluxe.core import At
from VegansDeluxe.core import Entity
from VegansDeluxe.core import PostDamageGameEvent
from VegansDeluxe.core import Session
from VegansDeluxe.core.Skills.Skill import Skill
from VegansDeluxe.core import Allies
from VegansDeluxe.core.Translator.LocalizedString import ls
[docs]class ShieldGen(Skill):
id = 'shield-gen'
name = ls("skill_shield_gen_name")
description = ls("skill_shield_gen_description")
def __init__(self):
super().__init__()
self.cooldown_turn = 0
@RegisterState(ShieldGen)
def register(root_context: StateContext[ShieldGen]):
session: Session = root_context.session
source = root_context.entity
[docs]@AttachedAction(ShieldGen)
class ShieldGenAction(DecisiveStateAction):
id = 'shield-gen'
name = ls("skill_shield_gen_action_name")
target_type = Allies()
priority = -2
def __init__(self, session: Session, source: Entity, skill: ShieldGen):
super().__init__(session, source, skill)
self.state = skill
@property
def hidden(self) -> bool:
return self.session.turn < self.state.cooldown_turn
[docs] def func(self, source, target):
self.state.cooldown_turn = self.session.turn + 5
if target == source:
self.session.say(ls("skill_shield_gen_action_text").format(source.name))
else:
self.session.say(ls("skill_shield_gen_action_targeted").format(source.name, target.name))
@At(self.session.id, turn=self.session.turn, event=PostDamageGameEvent)
def shield_block(context: EventContext[PostDamageGameEvent]):
if context.event.target != target:
return
if not context.event.damage:
return
context.event.damage = 0