import random
from VegansDeluxe.core import AttachedAction, RegisterItem, ActionTag
from VegansDeluxe.core import DecisiveItem
from VegansDeluxe.core import Enemies
from VegansDeluxe.core import Entity
from VegansDeluxe.core import Item
from VegansDeluxe.core import PostDamageGameEvent
from VegansDeluxe.core import Session
from VegansDeluxe.core.Translator.LocalizedList import LocalizedList
from VegansDeluxe.core.Translator.LocalizedString import ls
[docs]@RegisterItem
class Grenade(Item):
id = 'grenade'
name = ls("rebuild.item.grenade.name")
[docs]@AttachedAction(Grenade)
class GrenadeAction(DecisiveItem):
id = 'grenade'
name = ls("rebuild.item.grenade.name")
target_type = Enemies()
def __init__(self, session: Session, source: Entity, item: Item):
super().__init__(session, source, item)
self.tags += [ActionTag.HARMFUL]
self.damage = 3
self.range = 2
[docs] async def func(self, source, target):
damage = self.damage
targets = []
for _ in range(self.range):
target_pool = list(filter(lambda t: t not in targets,
self.get_targets(source, Enemies())
))
if not target_pool:
continue
target = random.choice(target_pool)
post_damage = await self.publish_post_damage_event(source, target, damage)
target.inbound_dmg.add(source, post_damage, self.session.turn)
source.outbound_dmg.add(source, post_damage, self.session.turn)
targets.append(target)
source.energy = max(source.energy - 2, 0)
self.session.say(
ls("rebuild.item.grenade.text")
.format(source.name, damage, LocalizedList([t.name for t in targets]))
)
[docs] async def publish_post_damage_event(self, source, target, damage):
message = PostDamageGameEvent(self.session.id, self.session.turn, source, target, damage)
await self.event_manager.publish(message)
return message.damage
@property
def blocked(self):
return self.source.energy < 2