import random
from VegansDeluxe.core import AttackGameEvent
from VegansDeluxe.core import RegisterEvent
from VegansDeluxe.core import RegisterState
from VegansDeluxe.core import Session
from VegansDeluxe.core import StateContext, EventContext
from VegansDeluxe.core.Skills.Skill import Skill
from VegansDeluxe.core.Translator.LocalizedString import ls
[docs]class Biceps(Skill):
id = 'biceps'
name = ls("rebuild.skill.biceps.name")
description = ls("rebuild.skill.biceps.description")
@RegisterState(Biceps)
async def register(root_context: StateContext[Biceps]):
session: Session = root_context.session
@RegisterEvent(session.id, event=AttackGameEvent)
async def func(context: EventContext[AttackGameEvent]):
if context.event.source.id != root_context.event.entity_id:
return
if context.event.source.weapon.ranged:
return
if random.randint(0, 100) > 30:
return
if not context.event.damage:
return
session.say(f'❗️', n=False)
context.event.damage *= 2